nir: Teach nir_opt_algebraic about adding and subtracting the same thing
This optimizes a + b - b to just a. Modest shader-db results (BDW):
total instructions in shared programs:
7842452 ->
7841862 (-0.01%)
instructions in affected programs: 61938 -> 61348 (-0.95%)
total loops in shared programs: 2131 -> 2131 (0.00%)
helped: 263
HURT: 0
GAINED: 0
LOST: 0
but the optimization turns
gl_VertexID - gl_BaseVertexARB
into just a reference to SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, which the
i965 hardware supports natively. That means we can avoid using the
internal vertex buffer for gl_BaseVertexARB in this case.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>