gallium/hud: do .xxxx swizzling for the font texture in the fragment shader
authorMarek Olšák <maraeo@gmail.com>
Tue, 2 Apr 2013 01:30:09 +0000 (03:30 +0200)
committerMarek Olšák <maraeo@gmail.com>
Tue, 2 Apr 2013 14:57:57 +0000 (16:57 +0200)
commitf8502b7e719ca62930b90192fadfe696ebf3cd97
treec0a455596cd43cbc7137121962f9e52910dc4baf
parent98b64cc20f676a167a4d8d5ea29602f8842a6cf4
gallium/hud: do .xxxx swizzling for the font texture in the fragment shader

This allows using L8 and R8 for the font if I8 isn't supported.

Tested-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/hud/hud_context.c