zink: add and populate a shader_info struct to zink_shader
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tue, 28 Mar 2023 22:39:29 +0000 (18:39 -0400)
committerMarge Bot <emma+marge@anholt.net>
Tue, 4 Apr 2023 01:37:40 +0000 (01:37 +0000)
commitf7b76d681be3dade034bd84968508b1cf622dc73
tree533cabe827fc0ee6775d2ec8cee336743d70743c
parenteb30744562348294109908a126107aa2818431ca
zink: add and populate a shader_info struct to zink_shader

this avoids the need to use the nir pointer to access shader info

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22266>
src/gallium/drivers/zink/zink_compiler.c
src/gallium/drivers/zink/zink_types.h