reload horizontal mask after the first block in asm code
authorZhao Halley <halley.zhao@intel.com>
Mon, 13 Aug 2012 01:12:14 +0000 (09:12 +0800)
committerXiang, Haihao <haihao.xiang@intel.com>
Fri, 31 Aug 2012 08:09:01 +0000 (04:09 -0400)
commitf74c5b9f0b1f4f948747b69cc9d4b5f3a968265c
tree3aa6d70475c45069189cc41fe0e730dd96f01f4e
parent782452edee90b0cbf3c7fed4e2bbe6ff400fc3b2
reload horizontal mask after the first block in asm code

work around hw limiration(dword alignment) of horizontal offset
30 files changed:
src/shaders/post_processing/gen5_6/Common/Multiple_Loop.asm
src/shaders/post_processing/gen5_6/Common/common.inc
src/shaders/post_processing/gen5_6/nv12_avs_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_avs_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_dn_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_dn_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_dndi_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_dndi_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_load_save_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_load_save_nv12.g6b
src/shaders/post_processing/gen5_6/nv12_load_save_pa.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_load_save_pa.g6b
src/shaders/post_processing/gen5_6/nv12_load_save_pl3.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_load_save_pl3.g6b
src/shaders/post_processing/gen5_6/nv12_load_save_rgbx.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_load_save_rgbx.g6b
src/shaders/post_processing/gen5_6/nv12_scaling_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/nv12_scaling_nv12.g6b
src/shaders/post_processing/gen5_6/pa_load_save_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/pa_load_save_nv12.g6b
src/shaders/post_processing/gen5_6/pa_load_save_pl3.g4b.gen5
src/shaders/post_processing/gen5_6/pa_load_save_pl3.g6b
src/shaders/post_processing/gen5_6/pl3_load_save_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/pl3_load_save_nv12.g6b
src/shaders/post_processing/gen5_6/pl3_load_save_pa.g4b.gen5
src/shaders/post_processing/gen5_6/pl3_load_save_pa.g6b
src/shaders/post_processing/gen5_6/pl3_load_save_pl3.g4b.gen5
src/shaders/post_processing/gen5_6/pl3_load_save_pl3.g6b
src/shaders/post_processing/gen5_6/rgbx_load_save_nv12.g4b.gen5
src/shaders/post_processing/gen5_6/rgbx_load_save_nv12.g6b