gallium: added tgsi_shader_field to sp_fragment_shader
authorBrian <brian.paul@tungstengraphics.com>
Tue, 26 Feb 2008 17:13:39 +0000 (10:13 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 26 Feb 2008 17:13:39 +0000 (10:13 -0700)
commitf74279002a0ae0b106bd5410487ef9c0e9b1d8b6
treef9273881651ea0df206c6281337f6872df2878db
parent1410b7bb509ef37c41043b173bc1047257483af0
gallium: added tgsi_shader_field to sp_fragment_shader

Use the shader semantic info from there, instead of from pipe_shader_state.
Carry this idea to draw module and other drivers...
src/gallium/drivers/softpipe/sp_fs_llvm.c
src/gallium/drivers/softpipe/sp_prim_setup.c
src/gallium/drivers/softpipe/sp_quad.c
src/gallium/drivers/softpipe/sp_quad_fs.c
src/gallium/drivers/softpipe/sp_state.h
src/gallium/drivers/softpipe/sp_state_derived.c
src/gallium/drivers/softpipe/sp_state_fs.c