Don't set geometry shader output as array
authorJeannot Breton <jbreton@nvidia.com>
Fri, 7 Jul 2017 17:48:28 +0000 (12:48 -0500)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Sun, 16 Jul 2017 12:53:41 +0000 (08:53 -0400)
commitf7014d5d8d3de986bda223fbddc1ed9a4fd3c002
tree29b854995fd8df742edd861d750a1bf3be971fd5
parent570c75a6c609c695fc72c3856e816f8f543b1fe9
Don't set geometry shader output as array

Only geometry shader inputs needs to be arrayed, not the output

Affects:

KHR-GL45.enhanced_layouts.varying_block_member_locations

Components: OpenGL

VK-GL-CTS issue: 564

Change-Id: Ia7bf0ffe6c5e60db2f620bb2f378f055b325ac0d
external/openglcts/modules/gl/gl4cEnhancedLayoutsTests.cpp