some major re-jig to get multiple render pipes in gl at once... some
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 9 Aug 2010 03:27:59 +0000 (03:27 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 9 Aug 2010 03:27:59 +0000 (03:27 +0000)
commitf6aa03a535b15cb12096e6e26a34fbd28c5b300f
treea9d4e0f9ce2d2e75440d88bd47175dd99f2ff433
parentc90a90a59ccb6106f5433c41cf69c5d54e55fc2d
some major re-jig to get multiple render pipes in gl at once... some
chunky speedups to be had in real-life cases by avoiding more array
flushes.

git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@50917 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33
src/modules/engines/gl_common/evas_gl_common.h
src/modules/engines/gl_common/evas_gl_context.c
src/modules/engines/gl_common/evas_gl_texture.c