vbo: fix glPrimitiveRestartNV crash inside a display list
authorOlivier Lauffenburger <o.lauffenburger@topsolid.com>
Thu, 6 Jul 2017 15:45:00 +0000 (09:45 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 7 Jul 2017 18:22:34 +0000 (12:22 -0600)
commitf5c8bb1e00f358e05ed21f8ed69c9fc3803bf95f
treefbee0141a92e05c7da1c3e69271a9257122f5ebe
parent1d0bdfb56d77e50f2c3d822220fc906cffd5ebb9
vbo: fix glPrimitiveRestartNV crash inside a display list

glPrimitiveRestartNV crashes when it is called during the compilation
of a display list.

There are two reasons:
- ctx->Driver.CurrentSavePrimitive is not set to the current primitive
- save_PrimitiveRestartNV() calls _save_Begin() which only sets an
  OpenGL error, instead of calling vbo_save_NotifyBegin().

This patch correctly calls vbo_save_NotifyBegin() but it detects
the current primitive mode by looking at the latest saved primitive.

Additional work by Brian Paul

Signed-off-by: Olivier Lauffenburger <o.lauffenburger@topsolid.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101464
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/mesa/vbo/vbo_save_api.c