[Tizen] Let we use integer uniform for shader 92/296892/3
authorEunki, Hong <eunkiki.hong@samsung.com>
Tue, 30 May 2023 03:54:26 +0000 (12:54 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Wed, 23 Aug 2023 04:50:18 +0000 (13:50 +0900)
commitf59de9b55e3e52d6dc17b384d96092db3a0f20ef
tree8f6e1e0516a7d7dba9105ca6ea54ec5136350eb3
parent025031c23a88665c249366d260305a2a91e0b2d1
[Tizen] Let we use integer uniform for shader

Since we cannot believe float to integer convertor,
Let we use integer uniform value register without float conversion

Change-Id: Idf740687b51b73a00db77eb4a784f0acef73f5df
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
dali-scene3d/public-api/loader/blend-shape-details.cpp