Fix fragment shading rate validation errors
authorRicardo Garcia <rgarcia@igalia.com>
Fri, 26 Feb 2021 09:26:13 +0000 (10:26 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Sat, 6 Mar 2021 09:53:04 +0000 (09:53 +0000)
commitf510effc53b03dce8444414d9cfb92232d0d4564
tree01169e6ad8bd3b1afb8d93af1a53988ea7819d41
parentdb65bd98c0da778a2a861937723204c665d42e22
Fix fragment shading rate validation errors

The depth/stencil attachment was not being transitioned properly to
VK_IMAGE_LAYOUT_GENERAL.

Affected tests:
dEQP-VK.fragment_shading_rate.fragdepth.*
dEQP-VK.fragment_shading_rate.fragstencil.*

Components: Vulkan
VK-GL-CTS issue: 2815

Change-Id: Id2a64d79c9368227dc137863f66be6293c3d6aba
external/vulkancts/modules/vulkan/fragment_shading_rate/vktFragmentShadingRateBasic.cpp