add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial
authorreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 19 Jan 2011 13:15:36 +0000 (13:15 +0000)
committerreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 19 Jan 2011 13:15:36 +0000 (13:15 +0000)
commitf44aa376f008b158289517df6c3aaefbe7610c8c
treececa0156e4a6e2fbb92ee9053a4769bcb65752da
parent01804b44f9e4c468ef94aa3fe609a0a1b65fde3d
add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial
shader programs (for now), which have problematic on some GPUs

git-svn-id: http://skia.googlecode.com/svn/trunk@710 2bbb7eff-a529-9590-31e7-b0007b416f81
gpu/src/GrGpuGLShaders.cpp