More accurate timing for rendering thread
authorJiang Jiang <jiang.jiang@nokia.com>
Tue, 11 Oct 2011 09:10:41 +0000 (11:10 +0200)
committerQt by Nokia <qt-info@nokia.com>
Tue, 11 Oct 2011 12:21:53 +0000 (14:21 +0200)
commitf41753f034343ef5c2daaa27a2b0961b98bef151
treeed7a8f885ca2afde5667923728f4b584baf69de0
parent483b85ab599d5cee7614a84b6c73e275076bd52f
More accurate timing for rendering thread

To get a better overview of how much time we consumed rendering
each frame, setting QElapsedTimer around each loop in the rendering
thread. It can be turned on with QML_CANVAS_TIMING=1 environment
variable.

Change-Id: I81a231983e5f7d898589d5fe18782dd5c7e8e0dc
Reviewed-on: http://codereview.qt-project.org/6420
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
src/declarative/items/qsgcanvas.cpp