radeonsi: don't use threadID.yz/blockID.yz for compute_blit if they're always 0
authorMarek Olšák <marek.olsak@amd.com>
Mon, 7 Aug 2023 02:15:42 +0000 (22:15 -0400)
committerMarge Bot <emma+marge@anholt.net>
Thu, 17 Aug 2023 15:34:07 +0000 (15:34 +0000)
commitf3398683f22bd9dd07c993c605b0ab4df8894690
tree43636efe8b756f90de3c57034978f6e8f727316e
parent3952b89ebb80d10cbcfa2ef30255e204782c0ba8
radeonsi: don't use threadID.yz/blockID.yz for compute_blit if they're always 0

This can improve performance because fewer VGPRs and SGPRs need to be
initialized.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24732>
src/gallium/drivers/radeonsi/si_compute_blit.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_shaderlib_nir.c