d3d11shader: Don't hold state object in GstD3D11Quad
authorSeungha Yang <seungha@centricular.com>
Fri, 21 May 2021 12:30:42 +0000 (21:30 +0900)
committerSeungha Yang <seungha@centricular.com>
Fri, 28 May 2021 12:44:07 +0000 (21:44 +0900)
commitf3331652f22ef02aa23e5750d3dd83a29833b713
tree1e15aa0ded60c19871c91185b7d05c7e09a0a645
parent49992be6437a29b65dec5a5200e1c8dedd4f9c42
d3d11shader: Don't hold state object in GstD3D11Quad

We might want to update state object

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2276>
sys/d3d11/gstd3d11compositor.cpp
sys/d3d11/gstd3d11converter.cpp
sys/d3d11/gstd3d11overlaycompositor.cpp
sys/d3d11/gstd3d11shader.cpp
sys/d3d11/gstd3d11shader.h