intel/blorp: Use documented RECTLIST vertex positions
authorNanley Chery <nanley.g.chery@intel.com>
Wed, 5 Oct 2016 16:32:52 +0000 (09:32 -0700)
committerNanley Chery <nanley.g.chery@intel.com>
Wed, 5 Oct 2016 16:41:21 +0000 (09:41 -0700)
commitf315c4f18987dc22d367361c1641a990eded42d6
tree1632eb0841102e5e9dc58eac9cbef6ab4887c5c4
parente3a1d33077251987f52284afc6d59a154ec4c2bc
intel/blorp: Use documented RECTLIST vertex positions

Use the vertex positions described in the PRMs. This has no effect on
rendering but quiets the simulator warnings seen when the vertices
appear out of order.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
src/intel/blorp/blorp_genX_exec.h