[NUI.Scene3D] Do not dispose camera internally
authorEunki, Hong <eunkiki.hong@samsung.com>
Tue, 7 Feb 2023 13:47:10 +0000 (22:47 +0900)
committerEunki Hong <h.pichulia@gmail.com>
Mon, 13 Feb 2023 09:16:02 +0000 (18:16 +0900)
commitf2ff26bf393cf47888f071138e23069c34e9cfea
tree6fa49b7dc12e9960f3c630ad43cf2d9b9e7203b1
parent55ec7902099f0464205570e705f36cc4c455177e
[NUI.Scene3D] Do not dispose camera internally

SceneView's camera is not an instance object anymore.
It can be holded by app side.
So, if we dispose it inside of CameraTransition Function, It become sudden dead.

Actually, Dali side camera object still alive, but the NUI.Camera handle is dereferenced.
So, If app try to access that camera, crash occured.

Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
src/Tizen.NUI.Scene3D/src/public/Controls/SceneView.cs