Fix inconsistent primitive count issue
authorNeslisah Torosdagli <Neslisah.Torosdagli@amd.com>
Mon, 22 Feb 2021 23:14:50 +0000 (18:14 -0500)
committerMarcin Kańtoch <Marcin.Kantoch@amd.com>
Tue, 23 Feb 2021 13:21:28 +0000 (13:21 +0000)
commitf2f14116ad53b850721e9cbeb0af5bdb4d2fd163
tree49c15787f5710de6c6c2fd428e0aa99593e433ff
parent035a714166812f97264fa7eabaf9e2093336f0ae
Fix inconsistent primitive count issue

Number of primitives added to the geometries were larger than number of primitives initialized in the shader. This change fixes that.

Components: Vulkan

VK-GL-CTS issue: 2800

Affects: dEQP-VK.ray_tracing_pipeline.indirect.build_structure

Change-Id: I50634a2f58281284b093c599d7fe965e347aac02
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingBuildIndirectTests.cpp