[0.2.98] avoid duplicated player releasement 95/197095/3
authorEunhae Choi <eunhae1.choi@samsung.com>
Wed, 9 Jan 2019 11:34:18 +0000 (20:34 +0900)
committerEunhae Choi <eunhae1.choi@samsung.com>
Wed, 9 Jan 2019 12:16:43 +0000 (21:16 +0900)
commitf28ce5fd0ed73f95933f5657016fe843c57ec288
treef541f8173592a165c6efc18455d86b31e909c7bf
parentbafc69b83eec8191cb756470fecb6b16c03fe877
[0.2.98] avoid duplicated player releasement

- the prepare_async thread is different from the
  dispatcher thread. so duplicated player releasement
  can cause crash by accessing invalid pointer.

Change-Id: I1aae3bd17be4c49a037485d5be72dbf0936a389d
legacy/include/legacy_player_private.h
legacy/src/legacy_player.c
packaging/mmsvc-player.spec