radv/rt: use prolog for raytracing shaders
authorDaniel Schürmann <daniel@schuermann.dev>
Tue, 21 Feb 2023 16:37:04 +0000 (17:37 +0100)
committerMarge Bot <emma+marge@anholt.net>
Thu, 16 Mar 2023 01:40:30 +0000 (01:40 +0000)
commitf123d65e9f50e57b9af3de2e0e77618fcd9d2ddd
tree287c203f6e5c9992fa7499374b9e7a4a5e3dc376
parentbea022d1f6abe6c0b5a49dc512bd54e11cf95f96
radv/rt: use prolog for raytracing shaders

Co-authored-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21780>
src/amd/vulkan/radv_pipeline_rt.c
src/amd/vulkan/radv_rt_shader.c
src/amd/vulkan/radv_shader_args.c