Use the _mesa_HashNextEntry() function to walk over all textures in the
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 25 Jan 2005 15:16:02 +0000 (15:16 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 25 Jan 2005 15:16:02 +0000 (15:16 +0000)
commitf106493d8b9ee3575a0eea8a33eab1c22f2f3abf
treef7025949af249f4706d350d9e86c87d716bed6bd
parent01ec76dbd56a3f2137603db1acbc3782b4d0cfb4
Use the _mesa_HashNextEntry() function to walk over all textures in the
hash table.
Moving toward removing the gl_texture_object's Next pointer (only used by
glide and tdfx drivers).
src/mesa/drivers/glide/fxtexman.c