[ClutterGLXTexturePixmap] Use an RGB texture (not ARGB) for 24bpp pixmaps
authorRobert Bragg <robert@linux.intel.com>
Mon, 12 Jan 2009 13:02:19 +0000 (13:02 +0000)
committerRobert Bragg <robert@linux.intel.com>
Mon, 12 Jan 2009 13:15:32 +0000 (13:15 +0000)
commitf09b221ade120c16a4696f3160509ea98adfada3
tree2ad7f6630d0b262370a173418e264e1a36b7d422
parented991fe3c5558bb2bb9058ec0bdeef2071236056
[ClutterGLXTexturePixmap] Use an RGB texture (not ARGB) for 24bpp pixmaps

By creating an ARGB texture for 24bpp pixmaps we were exposing an undefined
alpha channel to the blending and texture combine stages which resulted in
nasty artefacts. (This issue was seen on i945 + DRI2)
clutter/glx/clutter-glx-texture-pixmap.c