gl: remove orient mismatch between texture and image
With following step, we got abnormal image,
because there is a mismatch between texture and image.
evas_object_image_orient_set(90)
evas_object_image_data_get
evas_object_image_orient_set(180)
evas_object_image_data_get
evas_object_image_orient_set(270)
evas_object_image_data_get
evas_object_image_orient_set(0)
evas_object_image_data_get
The evas_object_image_data_get create rotated image and texture.
The rotated image and texture is used in evas_gl_common_context_image_push.
evas_gl_common_context_image_push has been used 0 orient texture so far.
But following commit made evas_gl_common_context_image_push use
rotated texture
0abf1ee [evas_gl] change oreint_set() / data_set() / data_get() ...
And for more information,
The following commit increase ref count of rotated texture
So by somehow... rotated texture was used with 0 orient image.
1b91101 evas: fix usage of the same ressource ...
*tizen_fix
Change-Id: I8429cedd835cdf1dc94931e1c9c4b308d775ac71