Use qDebug for all debug under src/quick/scenegraph.
authorGunnar Sletta <gunnar.sletta@jollamobile.com>
Tue, 7 Jan 2014 10:10:59 +0000 (11:10 +0100)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Tue, 7 Jan 2014 13:44:32 +0000 (14:44 +0100)
commitf03de5497d269fadcddc71794869dddbf8870129
tree65ab9e73fd914b9ac8dfa311cb7e760bb6f451cb
parent156ce398439bd955f8b231e95e391b703d161e75
Use qDebug for all debug under src/quick/scenegraph.

Mixing printf and qDebug can make the output come out of sync.

Change-Id: Ia71e71b09cb3bf651010eb2eb652db7899b07f0d
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
src/quick/scenegraph/coreapi/qsgrenderer.cpp
src/quick/scenegraph/qsgadaptationlayer.cpp
src/quick/scenegraph/qsgthreadedrenderloop.cpp
src/quick/scenegraph/qsgwindowsrenderloop.cpp
src/quick/scenegraph/util/qsgatlastexture.cpp
src/quick/scenegraph/util/qsgtexture.cpp