arm64/lib: improve CRC32 performance for deep pipelines
Improve the performance of the crc32() asm routines by getting rid of
most of the branches and small sized loads on the common path.
Instead, use a branchless code path involving overlapping 16 byte
loads to process the first (length % 32) bytes, and process the
remainder using a loop that processes 32 bytes at a time.
Tested using the following test program:
#include <stdlib.h>
extern void crc32_le(unsigned short, char const*, int);
int main(void)
{
static const char buf[4096];
srand(
20181126);
for (int i = 0; i < 100 * 1000 * 1000; i++)
crc32_le(0, buf, rand() % 1024);
return 0;
}
On Cortex-A53 and Cortex-A57, the performance regresses but only very
slightly. On Cortex-A72 however, the performance improves from
$ time ./crc32
real 0m10.149s
user 0m10.149s
sys 0m0.000s
to
$ time ./crc32
real 0m7.915s
user 0m7.915s
sys 0m0.000s
Cc: Rui Sun <sunrui26@huawei.com>
Signed-off-by: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Signed-off-by: Will Deacon <will.deacon@arm.com>