For the time being, interpolate Z in shade_quad() rather in the shader.
authorBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 19:24:06 +0000 (13:24 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 19:24:06 +0000 (13:24 -0600)
commitef7c25090074cb02f18acc905bca5f25a56bd021
treef209f095f3a9038c058e9c956fdbf81316ae81e4
parentc990d0fd57a05301429b3af75b7fed0337621941
For the time being, interpolate Z in shade_quad() rather in the shader.

This was causing trouble for the i915 driver.
src/mesa/pipe/softpipe/sp_quad_fs.c
src/mesa/pipe/tgsi/mesa/mesa_to_tgsi.c