Fix framebuffer completeness tests with sRGB targets.
authorJarkko Pöyry <jpoyry@google.com>
Fri, 24 Oct 2014 21:37:41 +0000 (14:37 -0700)
committerJarkko Pöyry <jpoyry@google.com>
Fri, 24 Oct 2014 22:07:58 +0000 (15:07 -0700)
commitef47bf903439ca2c12640ec0f397d29e8bd4f197
tree818c8fc95da33409168ef013c2e747c6b8929fef
parent4adc1515f867b26c19c2f7498e9de93a230a234d
Fix framebuffer completeness tests with sRGB targets.

- Don't expect SRGB to become renderable in GL_EXT_sRGB extension
- Support GL_EXT_sRGB_write_control extension
- Support GL_NV_sRGB_formats extension
- Add missing GLES3 texture formats
- Remove modified cases from must-pass list

Bug: 18094134
Change-Id: I7587ff4a0e6106b74780dae193fa16970145a02e
android/cts/com.drawelements.deqp.gles3.xml
android/cts/es30-mustpass-2014.2.9-2014-10-24.txt [moved from android/cts/es30-mustpass-2014.2.9-2014-10-22.txt with 99% similarity]
android/cts/es31-mustpass-2014.2.9-2014-10-24.txt [moved from android/cts/es31-mustpass-2014.2.9-2014-10-22.txt with 100% similarity]
modules/gles2/functional/es2fFboCompletenessTests.cpp
modules/gles3/functional/es3fFboCompletenessTests.cpp
modules/glshared/glsFboCompletenessTests.cpp