zink: pass depth swizzle data block to shader compile
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Thu, 5 Jan 2023 21:49:23 +0000 (16:49 -0500)
committerMarge Bot <emma+marge@anholt.net>
Tue, 24 Jan 2023 08:30:09 +0000 (08:30 +0000)
commitef3205ae574ca08e4a5462316cb14b73484c864a
treef6f5aea9bacbc8f4e4afb2f461940c4018a24153
parent336d7630fdfea68a2a6479df93f98bc26365dede
zink: pass depth swizzle data block to shader compile

with everything now hooked up, this should fix all related test failures

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20598>
src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt
src/gallium/drivers/zink/ci/zink-lvp-fails.txt
src/gallium/drivers/zink/zink_program.c