Cherry-pick SPIR-V ClipDistance validation fixes
These fixes are needed in order for SPIR-V validation to pass when
shaders are compiled with a newer glslang version.
Bug:
33041922
Explicitly declare gl_PerVertex block
This fixes SPIR-V validation error in shaders generated from GLSL (not ES)
due to missing ClipDistance capability.
(cherry picked from commit
0a6fe1448b303a6a4e4ab48712eaf1c0b16d75b1)
Explicitly declare gl_PerVertex in push constant tests
(cherry picked from commit
cba5d02d184b771bc4a21b8aecbbde3377d86167)
Change tes/geom shaders in timestamp tests use 310 es
Vertex and fragment shaders were already using that GLSL version.
(cherry picked from commit
d47309690aa9b2e685b267ea6395e88b32c855a8)
Change ubo and ssbo tests to use 310 es shaders
(cherry picked from commit
4d36051923691c5f92cf3615e82d30d54ed3b09b)
Explicitly declare gl_PerVertex in dynamic viewport state tests
(cherry picked from commit
816c46d518d08a4ff321ca93780f2786fa86ba60)
Explicitly declare gl_PerVertex in occlusion query tests
(cherry picked from commit
a1257f69aa6008d4e5a22148a43d59692eb24822)
Change-Id: Ib53b245d25c6cbc345a88e8b247f01ac7cf8a541