Make sure only relevant SBT record stride bits are used, as per GLSL ext spec.
authorDominik Witczak <dominik.witczak@amd.com>
Wed, 19 Aug 2020 08:40:12 +0000 (10:40 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 28 Aug 2020 08:17:19 +0000 (04:17 -0400)
commitef0171288368ab3f58d9568b940818119729bb25
tree24c3b8bc45914382a6600d9b603a2428aa4be154
parent561b58d4b8607268372579012ca4ccd799bc6f83
Make sure only relevant SBT record stride bits are used, as per GLSL ext spec.

New tests:
 dEQP-VK.ray_tracing_pipeline.shader_binding_table.*extraSBTRecordStrideBits

Components: Vulkan
VK-GL-CTS issue: 2477

Change-Id: I657fb17a61439c954ac91e2ed753867149c495df
android/cts/master/vk-master-2020-03-01.txt
android/cts/master/vk-master.txt
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingShaderBindingTableTests.cpp
external/vulkancts/mustpass/master/vk-default.txt