zink: put those shader keys to work fixing up fragment shaders
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 13 Jul 2020 21:37:10 +0000 (17:37 -0400)
committerMarge Bot <eric+marge@anholt.net>
Fri, 13 Nov 2020 14:40:33 +0000 (14:40 +0000)
commiteeff625ab31f0a1bf94739e09ca6b08de00c94f5
treee05e93ecfb592c026f582235e4250a3078f1f94f
parent9aa08221fa6653002dec2a07641d58d3c7fa227a
zink: put those shader keys to work fixing up fragment shaders

eliminate gl_SampleMask writes when necessary to mimic GL behavior

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7193>
src/gallium/drivers/zink/zink_compiler.c