[Tizen] Let we can use emissiveFactor without Texture 59/289959/1
authorseungho baek <sbsh.baek@samsung.com>
Wed, 8 Mar 2023 06:23:52 +0000 (15:23 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Thu, 16 Mar 2023 07:23:35 +0000 (16:23 +0900)
commiteefdb9c90eededcc6349a3e68c4f535dcd2e7ae1
tree3edff631c9bc4d7c2a5be69149f921bff4f615be
parent1e151c2a5d27d060c72758e599da22d7e88999b8
[Tizen] Let we can use emissiveFactor without Texture

This is a combination of 4 commits.

Make safe conversion from uint32_t to streamsize

Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Change namings of gltf-util

Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Ignore non-exist property reanimated

Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Let we can use emissiveFactor without Texture

Change-Id: I27c7585675375d19d5e326e21e9d504c3edbde46
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag
dali-scene3d/internal/loader/glb-loader-impl.cpp
dali-scene3d/internal/loader/gltf2-util.cpp
dali-scene3d/internal/loader/gltf2-util.h
dali-scene3d/public-api/loader/animated-property.cpp
dali-scene3d/public-api/loader/node-definition.cpp
dali-scene3d/public-api/loader/shader-definition-factory.cpp