mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
authorEric Anholt <eric@anholt.net>
Thu, 21 Jun 2012 21:58:58 +0000 (14:58 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 31 Jul 2012 19:06:19 +0000 (12:06 -0700)
commiteed967bc9c27ff911c036b1363e5303bf6c7827f
treed1c14806fbcd0bd3d4efb15b179abd628e2613c3
parentdc654370c39d6597b63ff469fc79aa1c22c079fe
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().

This is like a stripped-down version of glGetActiveUniform that just
returns the name, since the other return values (type and size) of
that function are now meant to be handled with
glGetActiveUniformsiv().

Fixes piglit ARB_uniform_buffer_object/getactiveuniformname

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/uniforms.c