Per-frame Sprites patch three
authorAlan Alpert <alan.alpert@nokia.com>
Tue, 17 Jan 2012 10:02:30 +0000 (20:02 +1000)
committerQt by Nokia <qt-info@nokia.com>
Mon, 23 Jan 2012 06:38:34 +0000 (07:38 +0100)
commiteed81bda805e05ea7bbd486ab7d198f7ca45d2ed
tree67805283499d5f1e5597129e8797a2785af32ceb
parent658728c1397e1523d8293956815325f2269e4ffb
Per-frame Sprites patch three

interpolation bools work with the new sprite rendering approach. Giant
sprite images that get split into multiple rows now work with the new
sprite rendering approach (or even at all).

Change-Id: I7f3e09684622f523564802c7634361b6fe363676
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
src/quick/items/qquickspriteengine.cpp
src/quick/items/qquickspriteengine_p.h
src/quick/items/qquickspriteimage.cpp
src/quick/particles/qquickimageparticle.cpp