Free framebuffer objects after use.
authorJames Helferty <jhelferty@nvidia.com>
Tue, 14 Aug 2018 20:56:59 +0000 (16:56 -0400)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 30 Aug 2018 07:11:20 +0000 (03:11 -0400)
commitee65c8b199d39e4d1a1ddadff5f5d0cbab00cbb5
tree5b1ee7a9404f2ffbb9d7e72308d2ce6c777202c2
parentda5b52cdee7c8a275898ad210370825aa4741d06
Free framebuffer objects after use.

Avoid leaking framebuffer objects in verifyLookupTextureData methods.

Affects:

KHR-GL4*.sparse_texture_clamp_tests.SparseTextureClampLookupColor
KHR-GL4*.sparse_texture_clamp_tests.SparseTextureClampLookupResidency

Components: OpenGL

VK-GL-CTS issue: 1312

Change-Id: I12aedd34fa80dbd9061ac174ce622a976019396d
external/openglcts/modules/gl/gl4cSparseTextureClampTests.cpp