progs/glsl: finish conversion to GLEW
authorBrian Paul <brianp@vmware.com>
Fri, 17 Jul 2009 19:23:11 +0000 (13:23 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 17 Jul 2009 19:23:11 +0000 (13:23 -0600)
commitee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843
tree7b171b2a4465d170f02f12306e55db90b0e0a868
parenta77b455af05c9987bd0d94084dadb61fe69b17d0
progs/glsl: finish conversion to GLEW

This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272.
Remove _func function suffix and unneeded #includes.
24 files changed:
progs/glsl/array.c
progs/glsl/bitmap.c
progs/glsl/brick.c
progs/glsl/bump.c
progs/glsl/deriv.c
progs/glsl/fragcoord.c
progs/glsl/identity.c
progs/glsl/linktest.c
progs/glsl/mandelbrot.c
progs/glsl/multinoise.c
progs/glsl/multitex.c
progs/glsl/noise.c
progs/glsl/pointcoord.c
progs/glsl/points.c
progs/glsl/samplers.c
progs/glsl/shadow_sampler.c
progs/glsl/skinning.c
progs/glsl/texaaline.c
progs/glsl/texdemo1.c
progs/glsl/toyball.c
progs/glsl/trirast.c
progs/glsl/twoside.c
progs/glsl/vert-or-frag-only.c
progs/glsl/vert-tex.c