LOCAL / Revert "drm/vc4: Allocate binner bo when starting to use the V3D"
authorHoegeun Kwon <hoegeun.kwon@samsung.com>
Tue, 19 Jan 2021 09:40:10 +0000 (18:40 +0900)
committerHoegeun Kwon <hoegeun.kwon@samsung.com>
Mon, 7 Feb 2022 07:09:31 +0000 (16:09 +0900)
commitedd2f335ddae06fd0ef303f7f39118fd99a4ffaa
tree749ed5f5722e1a15ee4bbc407e36217a7c632b81
parent8d1303c4cbef59de0fc2481866d9276a68b38914
LOCAL / Revert "drm/vc4: Allocate binner bo when starting to use the V3D"

This reverts commit 35c8b4b2c0fed637d2b30a8ec8e5d7f4c19c8d9d.

If we use drm-vc4 and drm-v3d driver without using vc4->v3d driver,
drm-vc4 bo is not created. In this case, it is RPI4. The RPI4 uses
drm-v3d when using GL. So revert this patch until the problem is
resolved.

Signed-off-by: Hoegeun Kwon <hoegeun.kwon@samsung.com>
drivers/gpu/drm/vc4/vc4_bo.c
drivers/gpu/drm/vc4/vc4_drv.c
drivers/gpu/drm/vc4/vc4_drv.h
drivers/gpu/drm/vc4/vc4_gem.c
drivers/gpu/drm/vc4/vc4_irq.c
drivers/gpu/drm/vc4/vc4_v3d.c