r600g: depth buffer likely needs decompression when used as texture
authorJerome Glisse <jglisse@redhat.com>
Sun, 22 Aug 2010 18:22:00 +0000 (14:22 -0400)
committerJerome Glisse <jglisse@redhat.com>
Sun, 22 Aug 2010 18:26:05 +0000 (14:26 -0400)
commited99c28d12579bb8ee79eb9cfa55452785be7b6e
tree777c2bc49f31715eb5e56c0addd3fb5d4363898e
parent42719df0b866a00ea4a7739e82e1639c9943fcfd
r600g: depth buffer likely needs decompression when used as texture

Before using depth buffer as texture, it needs to be decompressed
(tile pattern of db are different from one used for colorbuffer
like texture)

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_draw.c
src/gallium/drivers/r600/r600_resource.h
src/gallium/drivers/r600/r600_screen.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_texture.c