zink: move shader key structs into their own header
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 13 Jul 2020 21:16:29 +0000 (17:16 -0400)
committerMarge Bot <eric+marge@anholt.net>
Fri, 13 Nov 2020 14:40:33 +0000 (14:40 +0000)
commited7a5a55689ddcf10aae3f671e390252aad2d62f
tree7bc5f8e65ec1fafb4436b748ec870292e70f1e49
parentb9fdc21bba0724271520462f3f04ba72ae106a26
zink: move shader key structs into their own header

this is going to get messy as we fill them out, so at least we can
keep things split up a bit for organizational sake

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7193>
src/gallium/drivers/zink/zink_program.h
src/gallium/drivers/zink/zink_shader_keys.h [new file with mode: 0644]