radeonsi: move binding the internal compute shader into si_launch_grid_internal
authorMarek Olšák <marek.olsak@amd.com>
Sun, 4 Apr 2021 23:37:01 +0000 (19:37 -0400)
committerMarge Bot <eric+marge@anholt.net>
Tue, 13 Apr 2021 03:17:42 +0000 (03:17 +0000)
commitec605260354a884361e726bf5de22d56e505a388
tree1b955c1b63ecd6549b2487d3593107b5a976fa52
parentaa8a6e5f26a5722c614407b2c43bad64d0dc8fee
radeonsi: move binding the internal compute shader into si_launch_grid_internal

instead of doing it in each function

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10003>
src/gallium/drivers/radeonsi/gfx10_query.c
src/gallium/drivers/radeonsi/si_compute_blit.c
src/gallium/drivers/radeonsi/si_pipe.h