glsl: ignore buffer variables when counting uniform components
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 15 May 2015 10:26:42 +0000 (12:26 +0200)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 25 Sep 2015 06:39:22 +0000 (08:39 +0200)
commiteb9a9b62b17d00f6536357a4de254899ae4ed2c7
tree832244be6b53a19e332d64cf7658ea63fd77e794
parent138e4ae8aee3c13e83c732ba0f6d705e8001050c
glsl: ignore buffer variables when counting uniform components

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
src/glsl/link_uniforms.cpp