Add a lossy 32-bit generic pixel fetch function for wide surfaces.
authorAaron Plattner <aplattner@nvidia.com>
Thu, 26 Jun 2008 00:55:28 +0000 (17:55 -0700)
committerAaron Plattner <aplattner@nvidia.com>
Fri, 27 Jun 2008 05:38:59 +0000 (22:38 -0700)
commiteb53d111bd8651cd00c1b728b09e8be09b8482f7
tree985ad99f48f9d8274abf09ccfb51cfa8b9f8071f
parent3c43b869f3821495978c61b9195f0b0e9e9e1245
Add a lossy 32-bit generic pixel fetch function for wide surfaces.

The transformed fetch path currently only works at 32-bit precision.  Until a
wide version of that function is added, we need to have a path to perform a
wide FetchPixel and then contract it down to a8r8g8b8.

Also, use the right format when expanding the result in fbFetchTransformed64.
fbFetchTransformed returns a8r8g8b8 results.
pixman/pixman-access.c
pixman/pixman-transformed.c