OpenGL ES: Use shader storage alignment
authorCourtney Goeltzenleuchter <courtneygo@google.com>
Tue, 17 Dec 2019 14:40:46 +0000 (07:40 -0700)
committerCourtney Goeltzenleuchter <courtneygo@google.com>
Wed, 13 May 2020 19:45:30 +0000 (13:45 -0600)
commiteb2e6195b6f2fc8f6b996859f72bcd26e13124d5
treee868dabd872eedcb81f914d566676c94c9de3cbc
parent34fa2d22686a17d511c23659be80b3f8df788e87
OpenGL ES: Use shader storage alignment

Affected Test:
  KHR-GLES31.core.shader_storage_buffer_object.advanced-switchBuffers-vs

Components: OpenGL ES
VK-GL-CTS issue: 2151

Change-Id: If427cad30ac36cc96a29f936e2ef7a0c4a301667
(cherry picked from commit 5fd95f6e03e1a0ece7052c6d9931cac825909204)
external/openglcts/modules/gles31/es31cShaderStorageBufferObjectTests.cpp