ShaderExecutor: use descriptor arrays when uniform/buffer arrays are used in the...
authorAkos Dirner <adirner.uszeged@partner.samsung.com>
Tue, 1 Mar 2016 18:35:04 +0000 (19:35 +0100)
committerAkos Dirner <adirner.uszeged@partner.samsung.com>
Tue, 1 Mar 2016 18:35:04 +0000 (19:35 +0100)
commiteaefe2bec0ae145a8b56641dacfce740dfa89a09
tree20b2ff85ce0767da6752e2a009e25cf22cef58bb
parent13fa4358567cf3373e537af5b9a80511f80e3338
ShaderExecutor: use descriptor arrays when uniform/buffer arrays are used in the shader code. Another partial solution to #308.
external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp
external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.cpp
external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.hpp