Implement a more elaborate hashing scheme for texture formats. Still not perfect.
authorVladimir Dergachev <volodya@freedesktop.org>
Sun, 9 Jan 2005 22:38:53 +0000 (22:38 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Sun, 9 Jan 2005 22:38:53 +0000 (22:38 +0000)
commite9acd0ca5f0449588e3772024546e107b1e807c4
treefbad21dba83263c089f5436f2b4a0bcad9390418
parent527af7571ef1ccfc772f444224e55534bf9dffe3
Implement a more elaborate hashing scheme for texture formats. Still not perfect.
Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c.
The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context.
src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_render.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_texstate.c