Fix pixels_resolution computation in GLSL shader
authorYanjun Zhang <yanjun.zhang@verisilicon.com>
Wed, 28 Aug 2019 00:35:26 +0000 (17:35 -0700)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 30 Aug 2019 08:38:45 +0000 (04:38 -0400)
commite9aa343ccca9650de9fbe1cc818f40742f005cfd
tree928e3e3116346ca857f275ae0384baeec8e87c20
parentd9872c0feb4e9bb5634c621d67622a8ab8ff5016
Fix pixels_resolution computation in GLSL shader

branch: vulkan-cts-1.1.3
Components: Vulkan

Affects:
dEQP-VK.image.texel_view_compatible.graphic.extended.*

VK-GL-CTS issue: 1890

Change-Id: I4aa3270545e0b873bdc8baacaf1fc3947004d003
external/vulkancts/modules/vulkan/image/vktImageCompressionTranscodingSupport.cpp
external/vulkancts/modules/vulkan/image/vktImageTranscodingSupportTests.cpp