zink: don't double-deref bindless texture arrays in shaders
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 28 Oct 2022 13:45:42 +0000 (09:45 -0400)
committerMarge Bot <emma+marge@anholt.net>
Fri, 28 Oct 2022 15:38:41 +0000 (15:38 +0000)
commite97edac66dca7afc5c0bdacd2b67ef3574d24976
tree8688d8f293fa4492cafeccd8f67fabf3fe3179ee
parenta5f335f97a6efe1008f1304b8b4ddfd4e5304b1d
zink: don't double-deref bindless texture arrays in shaders

these are already dereferenced

Fixes: b2fcb34e976 ("zink: rework sampler emission")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19377>
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c