Reduce the number of RayQueryExt objects allocated in shader
authorSÅ‚awomir Cygan <slawomir.cygan@intel.com>
Thu, 15 Apr 2021 13:22:56 +0000 (15:22 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 22 Apr 2021 14:13:53 +0000 (14:13 +0000)
commite9056dd06c7d1b1f863f85cb6720a9c0e35902b4
treecd4623b71bdfcae627088b7e0e7f0ff321c9462b
parent1983d542d1683dac50ba365f8db45d705535db90
Reduce the number of RayQueryExt objects allocated in shader

This reduces number of RayQueryExt object allocated simultanously
in shader, to avoid running out of memory of local variables.

Components: Vulkan

VK-GL-CTS Issue: 2889

Change-Id: I16ce02af52af6ee0b10a3cf382d132b32f3cf40a
Affects: dEQP-VK.ray_query.misc.dynamic_indexing*
external/vulkancts/modules/vulkan/ray_query/vktRayQueryMiscTests.cpp