EvasGL: Added proper depth-stencil internal surface format
authorsung <sung@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 14 Jun 2012 07:53:54 +0000 (07:53 +0000)
committersung <sung@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 14 Jun 2012 07:53:54 +0000 (07:53 +0000)
commite8dfcedc9b2b60a12e5776d1b944037e82f4997a
treeb496eb9aac7d296eb718fa2b5e4242b3b15f16f3
parent17b59f049c43d148c2d9484e2f1ddf61eff69c05
EvasGL: Added proper depth-stencil internal surface format
handling in EGL environment.  Also fixed some minor issues
regarding checking surface capabilities. Apparently, some
GL drivers do not allow FBO to only have depth or stencil
buffers attached to the FBO without the color buffer attached
to them.

git-svn-id: http://svn.enlightenment.org/svn/e/trunk/evas@72108 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33
src/modules/engines/gl_x11/evas_engine.c