gallium/util: add blitter-support for stencil-fallback
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 9 Sep 2020 13:07:54 +0000 (15:07 +0200)
committerMarge Bot <eric+marge@anholt.net>
Wed, 23 Sep 2020 06:48:50 +0000 (06:48 +0000)
commite8a40715a8bcd479c0c33eab411d276777153a0e
tree1f3d9e4a0fc2ddf8ee6b7fc75ef28155abcda892
parent2970d388a2a956b6c2571dccc2612d71aa666612
gallium/util: add blitter-support for stencil-fallback

This wires up the shader in the previous commit so we can blit without
having to reimplement the blitter in the D3D12 driver.

This isn't optimal, but it's reasonable enough, and this behavior is
rare.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6681>
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h