drm/i915: mask tiled bit when updating IVB sprites
authorJesse Barnes <jbarnes@virtuousgeek.org>
Tue, 26 Jun 2012 20:10:11 +0000 (13:10 -0700)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Wed, 27 Jun 2012 15:03:23 +0000 (17:03 +0200)
commite86fe0d31722090e3bb72a3e8aab70f07e2c6b77
treec37b30968006c8dac76dd8f06a917db1a9c05f45
parent25c0af768c679e44587f4cf66934d00b84d70061
drm/i915: mask tiled bit when updating IVB sprites

Or going from tiled to untiled may break.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_sprite.c